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» Gaming on the edge: using seams in ubicomp games
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IPPS
2008
IEEE
15 years 3 months ago
Financial modeling on the cell broadband engine
High performance computing is critical for financial markets where analysts seek to accelerate complex optimizations such as pricing engines to maintain a competitive edge. In th...
Virat Agarwal, Lurng-Kuo Liu, David A. Bader
SI3D
2006
ACM
15 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
VR
2010
IEEE
198views Virtual Reality» more  VR 2010»
14 years 7 months ago
Virtual Experience Test: A virtual environment evaluation questionnaire
We present the development and evaluation of the Virtual Experience Test (VET). The VET is a survey instrument used to measure holistic virtual environment experiences based upon ...
Dustin B. Chertoff, Brian Goldiez, Joseph J. LaVio...
ATAL
2010
Springer
14 years 10 months ago
A graph-theoretic approach to protect static and moving targets from adversaries
The static asset protection problem (SAP) in a road network is that of allocating resources to protect vertices, given any possible behavior by an adversary determined to attack t...
John P. Dickerson, Gerardo I. Simari, V. S. Subrah...
MCAM
2007
Springer
238views Multimedia» more  MCAM 2007»
15 years 3 months ago
A Three-Level Scheme for Real-Time Ball Tracking
A three-level method is proposed to achieve robust and real-time ball tracking in soccer videos. It includes object-, intra-trajectory-, and intertrajectory-level processing. Due t...
Xiaofeng Tong, Tao Wang, Wenlong Li, Yimin Zhang, ...