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» Gaming on the edge: using seams in ubicomp games
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CHI
2011
ACM
14 years 1 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
ECCV
2008
Springer
15 years 11 months ago
Edge-Preserving Smoothing and Mean-Shift Segmentation of Video Streams
Video streams are ubiquitous in applications such as surveillance, games, and live broadcast. Processing and analyzing these data is challenging because algorithms have to be effic...
Sylvain Paris
CGVR
2008
14 years 11 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
15 years 2 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
AAAI
2006
14 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus