Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
In this paper we address the problem of on-line recognition of human activities taking place in a public area such as a shopping center. We consider standard activities; namely, en...
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Video surveillance systems produce huge amounts of data for storage and display. Long-term human monitoring of the acquired video is impractical and ineffective. Automatic abnorma...
Facial emotions and expressive facial motions have become an intrinsic part of many graphics systems and human computer interaction applications. The dynamics and high dimensional...