The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
In the analysis of natural images, Gaussian scale mixtures (GSM) have been used to account for the statistics of filter responses, and to inspire hierarchical cortical representat...
Odelia Schwartz, Terrence J. Sejnowski, Peter Daya...
In this paper, we consider the problem of speaker verification as a two-class object detection problem in computer vision, where the object instances are 1-D short-time spectral v...
The time varying human multijoint arm dynamics can be modeled by two factors, simplified musculoskeletal dynamics and the uncertainty factor consisting of measurement noises and m...
Image denoising algorithms often assume an additive white Gaussian noise (AWGN) process that is independent of the actual RGB values. Such approaches cannot effectively remove colo...
Ce Liu, Richard Szeliski, Sing Bing Kang, C. Lawre...