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APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 4 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
NIPS
2004
15 years 4 months ago
Assignment of Multiplicative Mixtures in Natural Images
In the analysis of natural images, Gaussian scale mixtures (GSM) have been used to account for the statistics of filter responses, and to inspire hierarchical cortical representat...
Odelia Schwartz, Terrence J. Sejnowski, Peter Daya...
116
Voted
SAC
2010
ACM
15 years 3 months ago
Visual processing-inspired fern-audio features for noise-robust speaker verification
In this paper, we consider the problem of speaker verification as a two-class object detection problem in computer vision, where the object instances are 1-D short-time spectral v...
Anindya Roy, Sébastien Marcel
IJCSS
2006
67views more  IJCSS 2006»
15 years 2 months ago
Recursive Filter Design for Estimating Time Varying Multijoint Human Arm Viscoelasticity
The time varying human multijoint arm dynamics can be modeled by two factors, simplified musculoskeletal dynamics and the uncertainty factor consisting of measurement noises and m...
Mingcong Deng, Akira Inoue, Hiroaki Gomi, Yoichi H...
113
Voted
PAMI
2008
181views more  PAMI 2008»
15 years 2 months ago
Automatic Estimation and Removal of Noise from a Single Image
Image denoising algorithms often assume an additive white Gaussian noise (AWGN) process that is independent of the actual RGB values. Such approaches cannot effectively remove colo...
Ce Liu, Richard Szeliski, Sing Bing Kang, C. Lawre...