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ACSE
1996
ACM
15 years 2 months ago
Collaborative hypermedia education with the VIENA classroom system
VIENA Classroom is a collaborative hypermedia education system which is a component of the Virtual Interactive Environment for Workgroups (VIEW), a collaborative environment based...
Werner Winiwarter, Osami Kagawa, Shin'ichi Konomi,...
ICALT
2010
IEEE
14 years 11 months ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
MM
2000
ACM
166views Multimedia» more  MM 2000»
15 years 2 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
14 years 12 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
75
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IWEC
2004
14 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...