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» Gaze-based Interaction for Virtual Environments
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MM
2004
ACM
146views Multimedia» more  MM 2004»
15 years 3 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
79
Voted
ICRA
2003
IEEE
97views Robotics» more  ICRA 2003»
15 years 3 months ago
Wearable-based evaluation of human-robot interactions in robot path-planning
In Robotics, many path-planning algorithms have been proposed but almost all are evaluated only by their path lengths in PC. However, the evaluation is completely independent of a...
Ritsu Shikata, Takayuki Goto, Hiroshi Noborio, Hir...
UIST
2000
ACM
15 years 2 months ago
The AHI: an audio and haptic interface for contact interactions
We have implemented a computer interface that renders synchronized auditory and haptic stimuli with very low (0.5ms) latency. The audio and haptic interface (AHI) includes a Panto...
Derek DiFilippo, Dinesh K. Pai
IJWIN
2010
117views more  IJWIN 2010»
14 years 5 months ago
Channel Models for Medical Implant Communication
Information regarding the propagation media is typically gathered by conducting physical experiments, measuring and processing the corresponding data to obtain channel characterist...
Kamran Sayrafian-Pour, Wen-Bin Yang, John G. Haged...
INTENV
2010
14 years 5 months ago
Tales From a Pod
In this Science-Fiction Prototyping article, I present an imaginative forward look at how artificial intelligence and virtual environments might change the nature of future educati...
Vic Callaghan