We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
– In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling ...
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, ...
A central element of surgical simulators is the generation of appropriate haptic feedback. Several factors influence this rendering process, which could potentially degrade the f...
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...