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DIMEA
2008
212views Multimedia» more  DIMEA 2008»
15 years 3 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
ERSHOV
2009
Springer
15 years 8 months ago
Multi-level Virtual Machine Debugging Using the Java Platform Debugger Architecture
Abstract. Debugging virtual machines (VMs) presents unique challenges, especially meta-circular VMs, which are written in the same language they implement. Making sense of runtime ...
Thomas Würthinger, Michael L. Van De Vanter, ...
SIGOPSE
2000
ACM
15 years 6 months ago
Gaia: enabling active spaces
Ubiquitous computing promotes physical spaces with hundreds of specialized embedded devices that increase our productivity, alleviate some specific everyday tasks and provide new ...
Manuel Román, Roy H. Campbell
ICDS
2009
IEEE
15 years 8 months ago
Personalizing Education in Post-Industrial Society
—The paper deals with significant technological changes in society when it moves into Post-Industrial age. Some of these changes have fundamental social consequences. The paper a...
Ilya Levin, Andrei Kojukhov
HAPTICS
2007
IEEE
15 years 8 months ago
Haptic Models of an Automotive Turn-Signal Switch: Identification and Playback Results
Creating accurate haptic models of physical devices is critical to improving the realism and immersiveness of virtual environments. This paper addresses the problem of modeling th...
Mark B. Colton, John M. Hollerbach