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» Gaze-based Interaction for Virtual Environments
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ISBI
2007
IEEE
15 years 7 months ago
Design and Calibration of a Virtual Tomographic Reflection System
Virtual Tomographic Reflection (VTR) is a new augmented reality technique that allows users to view volumetric image data using an interaction paradigm based on medical ultrasoun...
Damion Shelton, Bing Wu, Roberta L. Klatzky, Georg...
EUROPAR
2009
Springer
15 years 5 months ago
Dynamic Virtual Cluster Reconfiguration for Efficient IaaS Provisioning
Abstract. Cloud computing is an emerging paradigm to provide Infrastructure as a Service (IaaS). In this paper we present NEPTUNE-IaaS, a software system able to support the whole ...
Vittorio Manetti, Pasquale Di Gennaro, Roberto Bif...
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 6 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
ICRA
2000
IEEE
120views Robotics» more  ICRA 2000»
15 years 6 months ago
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects
This paper describes a new collision detection algorithm designed for interactive manipulation in virtual environments. Making some assumptions on objects motion, the collision ti...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
PRESENCE
2002
113views more  PRESENCE 2002»
15 years 1 months ago
"It/I": A Theater Play Featuring an Autonomous Computer Character
"It / I" is a two-character theater play where the human character I (played by a real actor) is taunted and played with by an autonomous computer character It on a comp...
Claudio S. Pinhanez, Aaron F. Bobick