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» Gaze-based Interaction for Virtual Environments
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SI3D
1995
ACM
15 years 1 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
CHI
2003
ACM
15 years 10 months ago
Gaze- vs. hand-based pointing in virtual environments
This paper contributes to the nascent body of literature on pointing performance in Virtual Environments (VEs), comparing gaze- and hand-based pointing. Contrary to previous findi...
Nathan Cournia, John D. Smith, Andrew T. Duchowski
GRAPHITE
2003
ACM
15 years 3 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
ECIS
2000
14 years 11 months ago
A Multidimensional Approach to Product Advertisement in the Virtual Retail Environment
Internet presents a new business environment with great potential for marketers. Virtual retailing / e-shops, in particular, own the unique property of combining advertising practi...
Katherine C. Pramataris, Dimitris A. Papakiriakopo...
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
15 years 4 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...