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» Gaze-based Interaction for Virtual Environments
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HCI
2007
14 years 11 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
WMTE
2005
IEEE
15 years 3 months ago
Developing Interactive Logbook: A Personal Learning Environment
Many universities and further education colleges provide Virtual Learning Environments (VLEs). In recent years a new direction has been to extend these to support Personal Develop...
Tony Chan, Dan Corlett, Mike Sharples, Jeffrey Tin...
IAT
2010
IEEE
14 years 7 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
VRST
2004
ACM
15 years 3 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
TSMC
2010
14 years 4 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...