Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
We describe an implementation of a virtual environment for visualizing the geometry of curved spacetime by the display of interactive geodesics. This technique displays the paths ...
This paper introduces Virtual Information Towers (VITs) as a concept for presenting and accessing location-aware information with mobile clients. A VIT is a means of structuring l...
Alexander Leonhardi, Uwe Kubach, Kurt Rothermel, A...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to gener...