Sciweavers

1153 search results - page 68 / 231
» Gaze-based Interaction for Virtual Environments
Sort
View
ICAT
2003
IEEE
15 years 3 months ago
ZEUS: Network Aware QoS Management for Immersive Environment
The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
Jin Ryong Kim, Yuichi Iwadate, Youjip Won
IROS
2006
IEEE
140views Robotics» more  IROS 2006»
15 years 3 months ago
Creating High-quality Roadmaps for Motion Planning in Virtual Environments
— Our goal is to create roadmaps that are particularly suited for motion planning in virtual environments. We use our Reachability Roadmap Method to compute an initial, resolutio...
Roland Geraerts, Mark H. Overmars
ICRA
1998
IEEE
154views Robotics» more  ICRA 1998»
15 years 2 months ago
Vibration Feedback Models for Virtual Environments
Vibrations can significantly enhance touch perception for virtual environment applications with minimal design complexity and cost. In order to create realistic vibrotactile feedb...
Allison M. Okamura, Stanford Dennerlein, Robert D....
CSCWD
2009
Springer
15 years 4 months ago
Towards the use of collaborative virtual environments to crew unmanned oil platforms
This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer ...
Hugo Fuks, Alberto Raposo, Simone Diniz Junqueira ...
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry