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» Gaze-based Interaction for Virtual Environments
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GW
2003
Springer
138views Biometrics» more  GW 2003»
15 years 3 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
SIGGRAPH
1997
ACM
15 years 2 months ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
VRCAI
2004
ACM
15 years 3 months ago
A web-based system for interactive visualization of scientific concepts
ion visualization is valuable in learning abstract ideas and new concepts. The existing technology for publishing online papers is lacking in terms of user interaction as well as ...
Ker Sin Neo, Qingping Lin, Robert K. L. Gay
VRST
2000
ACM
15 years 2 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan
CHI
2001
ACM
15 years 1 months ago
Automating camera management for lecture room environments
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them availab...
Qiong Liu, Yong Rui, Anoop Gupta, Jonathan J. Cadi...