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109
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FLAIRS
2007
15 years 4 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
109
Voted
CASES
2009
ACM
15 years 8 months ago
Hardware evaluation of the Luffa hash family
Efficient hardware architectures for the Luffa hash algorithm are proposed in this work. We explore different tradeoffs and propose several architectures, targeting both compac...
Miroslav Knezevic, Ingrid Verbauwhede
GECCO
2003
Springer
268views Optimization» more  GECCO 2003»
15 years 7 months ago
A Generalized Feedforward Neural Network Architecture and Its Training Using Two Stochastic Search Methods
Shunting Inhibitory Artificial Neural Networks (SIANNs) are biologically inspired networks in which the synaptic interactions are mediated via a nonlinear mechanism called shuntin...
Abdesselam Bouzerdoum, Rainer Mueller
113
Voted
DATE
2007
IEEE
100views Hardware» more  DATE 2007»
15 years 2 months ago
A new pipelined implementation for minimum norm sorting used in square root algorithm for MIMO-VBLAST systems
Multiple Input - Multiple Output (MIMO) wireless technology involves highly complex vectors and matrix computations which are directly related to increased power and area consumpt...
Zahid Khan, Tughrul Arslan, John S. Thompson, Ahme...
105
Voted
EH
2002
IEEE
154views Hardware» more  EH 2002»
15 years 6 months ago
Evolving Quantum Circuits Using Genetic Algorithm
: In this paper we focus on a general approach of using genetic algorithm (GA) to evolve Quantum circuits (QC). We propose a generic GA to evolve arbitrary quantum circuit specifie...
Martin Lukac, Marek A. Perkowski