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VLSID
2002
IEEE
149views VLSI» more  VLSID 2002»
16 years 3 months ago
Functional Partitioning for Low Power Distributed Systems of Systems-on-a-Chip
In this paper, we present a functional partitioning method for low power real-time distributed embedded systems whose constituent nodes are systems-on-a-chip (SOCs). The systemlev...
Yunsi Fei, Niraj K. Jha
IEEECGIV
2005
IEEE
15 years 9 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
DRMTICS
2005
Springer
15 years 9 months ago
A Vector Approach to Cryptography Implementation
The current deployment of Digital Right Management (DRM) schemes to distribute protected contents and rights is leading the way to massive use of sophisticated embedded cryptograph...
Jacques J. A. Fournier, Simon W. Moore
114
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DSD
2009
IEEE
124views Hardware» more  DSD 2009»
15 years 10 months ago
Network-on-Chip Architecture Exploration Framework
— In this paper, we present a novel framework for the automated generation of Network-on-Chips (NoC) architectures, that enables architecture exploration and optimization. The au...
Timo Schönwald, Jochen Zimmermann, Oliver Bri...
ISPD
2003
ACM
132views Hardware» more  ISPD 2003»
15 years 8 months ago
Architecture and synthesis for multi-cycle communication
For multi-gigahertz designs in nanometer technologies, data transfers on global interconnects take multiple clock cycles. In this paper, we propose a regular distributed register ...
Jason Cong, Yiping Fan, Xun Yang, Zhiru Zhang