We investigate some approaches to solving nonconvex global optimization problems by convex nonlinear programming methods. We assume that the problem becomes convex when selected va...
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
The multiplication of a variable by multiple constants, i.e., the multiple constant multiplications (MCM), has been a central operation and performance bottleneck in many applicat...
Abstract. Technological advances and increasingly complex and dynamic application behavior argue for revisiting mechanisms that adapt logical cache block size to application charac...
Matthew A. Watkins, Sally A. McKee, Lambert Schael...