Sciweavers

3119 search results - page 556 / 624
» General Default Logic
Sort
View
135
Voted
COCOS
2003
Springer
148views Optimization» more  COCOS 2003»
15 years 6 months ago
Convex Programming Methods for Global Optimization
We investigate some approaches to solving nonconvex global optimization problems by convex nonlinear programming methods. We assume that the problem becomes convex when selected va...
John N. Hooker
DIGRA
2003
Springer
15 years 6 months ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
SAC
2009
ACM
15 years 5 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SBCCI
2009
ACM
187views VLSI» more  SBCCI 2009»
15 years 5 months ago
Design of low complexity digital FIR filters
The multiplication of a variable by multiple constants, i.e., the multiple constant multiplications (MCM), has been a central operation and performance bottleneck in many applicat...
Levent Aksoy, Diego Jaccottet, Eduardo Costa
HIPEAC
2009
Springer
15 years 5 months ago
Revisiting Cache Block Superloading
Abstract. Technological advances and increasingly complex and dynamic application behavior argue for revisiting mechanisms that adapt logical cache block size to application charac...
Matthew A. Watkins, Sally A. McKee, Lambert Schael...