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ATAL
2011
Springer
14 years 1 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
15 years 6 months ago
A reputation system for selling human computation
We describe a reputation-driven market that motivates human computation sellers (workers) to produce optimal levels of quality when quality is not immediately measurable and contr...
Trevor Burnham, Rahul Sami
ICRA
2005
IEEE
145views Robotics» more  ICRA 2005»
15 years 7 months ago
Computation and Graphical Characterization of Robust Multiple-Contact Postures in 2D Gravitational Environments
— This paper is concerned with the problem of identifying robust equilibrium postures of a planar mechanism supported by fixed frictional contacts in a twodimensional gravitation...
Yizhar Or, Elon Rimon
SIGECOM
2008
ACM
122views ECommerce» more  SIGECOM 2008»
15 years 1 months ago
On the windfall of friendship: inoculation strategies on social networks
This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit i...
Dominic Meier, Yvonne Anne Oswald, Stefan Schmid, ...
AI
2004
Springer
15 years 1 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz