We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
—We consider a time-slotted multipacket reception channel, shared by a finite number of mobile users who transmit to a common base station. Each user is allocated a fixed data ...
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
Tennenholtz (GEB 2004) developed Program Equilibrium to model play in a finite twoplayer game where each player can base their strategy on the other player’s strategies. Tennen...
In this work we further investigate the relation, first found by Truszczy´nski, between modal logic S4F and Default Logic (DL), analyzing some interesting properties and showing ...