: A method for discovering multi-head attributional rules in large databases is presented and illustrated by results from an implemented program. Attributional rules (a.k.a. attrib...
Abstract. Recent research has suggested that there is no general similarity measure, which can be applied on arbitrary databases without any parameterization. Hence, the optimal co...
Expert programmers possess programming knowledge, which is language independent and abstract. Still, programming is mostly taught only via constructs of a programming language and...
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...