Active learning may hold the key for solving the data scarcity problem in supervised learning, i.e., the lack of labeled data. Indeed, labeling data is a costly process, yet an ac...
We introduce a general-purpose learning machine that we call the Guaranteed Error Machine, or GEM, and two learning algorithms, a real GEM algorithm and an ideal GEM algorithm. Th...
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Reward shaping is a well-known technique applied to help reinforcement-learning agents converge more quickly to nearoptimal behavior. In this paper, we introduce social reward sha...
Monica Babes, Enrique Munoz de Cote, Michael L. Li...