Sciweavers

1013 search results - page 169 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
HICSS
1994
IEEE
118views Biometrics» more  HICSS 1994»
15 years 6 months ago
A Distributed Architecture for an Instructable Problem Solver
Our research goal is to design systems that enable humans to teach tedious, repetitive, simple tasks to a computer. We propose here a learner/problem solver architecture for such ...
Jacky Baltes, Bruce A. MacDonald
FLAIRS
2001
15 years 3 months ago
Skill Refinement through Competence Feedback
Learningis generally performedin twostages, knowledge acquisition and skill refinement. Developments within machinelearning havetended to concentrate on knowledgeacquisition as op...
David W. Patterson, Sarabjot S. Anand, John G. Hug...
GECCO
2008
Springer
155views Optimization» more  GECCO 2008»
15 years 3 months ago
Experiments with indexed FOR-loops in genetic programming
We investigated how indexed FOR-loops, such as the ones found in procedural programming languages, can be implemented in genetic programming. We use them to train programs that le...
Gayan Wijesinghe, Victor Ciesielski
CEEMAS
2005
Springer
15 years 7 months ago
Modelling of Agents' Behavior with Semi-collaborative Meta-agents
Abstract. An autonomous agent may largely benefit from its ability to reconstruct another agent’s reasoning principles from records of past events and general knowledge about th...
Jan Tozicka, Filip Zelezný, Michal Pechouce...
TAMODIA
2007
15 years 3 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff