Sciweavers

1013 search results - page 50 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
ATAL
2006
Springer
15 years 5 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ICRA
2006
IEEE
149views Robotics» more  ICRA 2006»
15 years 8 months ago
On Learning the Statistical Representation of a Task and Generalizing it to Various Contexts
— This paper presents an architecture for solving generically the problem of extracting the constraints of a given task in a programming by demonstration framework and the problem...
Sylvain Calinon, Florent Guenter, Aude Billard
ACMACE
2005
ACM
15 years 7 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
138
Voted
TCIAIG
2010
14 years 8 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 1 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad