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» General Game Learning Using Knowledge Transfer
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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 2 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
DAC
2006
ACM
16 years 3 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ICCBR
2005
Springer
15 years 7 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
KDD
2004
ACM
124views Data Mining» more  KDD 2004»
15 years 7 months ago
Incorporating prior knowledge with weighted margin support vector machines
Like many purely data-driven machine learning methods, Support Vector Machine (SVM) classifiers are learned exclusively from the evidence presented in the training dataset; thus ...
Xiaoyun Wu, Rohini K. Srihari
IJCNN
2007
IEEE
15 years 8 months ago
Agnostic Learning versus Prior Knowledge in the Design of Kernel Machines
Abstract— The optimal model parameters of a kernel machine are typically given by the solution of a convex optimisation problem with a single global optimum. Obtaining the best p...
Gavin C. Cawley, Nicola L. C. Talbot