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» General Game Learning Using Knowledge Transfer
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GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
15 years 8 months ago
Genetic programming for cross-task knowledge sharing
We consider multitask learning of visual concepts within genetic programming (GP) framework. The proposed method evolves a population of GP individuals, with each of them composed...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
ICGA
2008
100views Optimization» more  ICGA 2008»
15 years 2 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
98
Voted
AAAI
1998
15 years 3 months ago
Iterated Phantom Induction: A Little Knowledge Can Go a Long Way
Weadvance a knowledge-based learning method that augments conventional generalization to permit concept acquisition in failure domains. These are domains in whichlearning must pro...
Mark Brodie, Gerald DeJong
ITICSE
2006
ACM
15 years 8 months ago
Peer teaching extends HCI learning
Crafting a good user experience requires skills in several disciplines. Few people have this breadth of knowledge, and undergraduate computer science students are no exception. En...
Beryl Plimmer, Robert Amor
WIKIS
2010
ACM
15 years 2 months ago
ThinkFree: using a visual Wiki for IT knowledge management in a tertiary institution
We describe ThinkFree, an industrial Visual Wiki application which provides a way for end users to better explore knowledge of IT Enterprise Architecture assets that is held withi...
Christian Hirsch, John G. Hosking, John C. Grundy,...