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» General Game Learning Using Knowledge Transfer
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IUI
2006
ACM
15 years 8 months ago
Augmenting kitchen appliances with a shared context using knowledge about daily events
Networked appliances can simplify our lives, but interacting with them can be difficult in itself. KitchenSense is an early prototype of a networked kitchen full of sensors that u...
Chia-Hsun Jackie Lee, Leonardo Bonanni, José...
ICASSP
2011
IEEE
14 years 6 months ago
Factor graph-based structural equilibria in dynamical games
Correlated equilibria are a generalization of Nash equilibria that permit agents to act in a correlated manner and can therefore, model learning in games. In this paper we define...
Liming Wang, Vikram Krishnamurthy, Dan Schonfeld
109
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ICPR
2000
IEEE
16 years 3 months ago
Structural Defects: General Approach and Application to Textile Inspection
This paper addresses detection of imperfections in repetitive regular structures (textures). Humans can easily find such defects without prior knowledge of the `good' pattern...
Dmitry Chetverikov
CEC
2009
IEEE
15 years 9 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
ACMACE
2009
ACM
15 years 8 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn