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» General Game Learning Using Knowledge Transfer
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SIGCOMM
2009
ACM
15 years 8 months ago
A local knowledge base for service oriented access network selection
Service oriented access in a multi-application, multi-access network environment poses interesting research challenges. One of these challenges refers to cross-layer interoperabil...
Carolina Fortuna, Mihael Mohorcic
CG
2000
Springer
15 years 6 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
ATAL
2010
Springer
15 years 3 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
122
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ECCV
2004
Springer
16 years 4 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
ATAL
2008
Springer
15 years 4 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...