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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 3 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
DLOG
2009
15 years 2 days ago
A Combination of Boolean Games with Description Logics for Automated Multi-Attribute Negotiation
Abstract. Multi-attribute negotiation has been extensively studied from a gametheoretic viewpoint. In negotiation settings, utility functions are used to express agent preferences....
Thomas Lukasiewicz, Azzurra Ragone
KDD
1995
ACM
106views Data Mining» more  KDD 1995»
15 years 5 months ago
Structured and Unstructured Induction with EDAGs
One objective of knowledge acquisition using inductive modeling has been the development of correct and effectively computable descriptions that can also be assimilated and used b...
Brian R. Gaines
AGENTS
2001
Springer
15 years 6 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
NIPS
1992
15 years 3 months ago
Explanation-Based Neural Network Learning for Robot Control
How can artificial neural nets generalize better from fewer examples? In order to generalize successfully, neural network learning methods typically require large training data se...
Tom M. Mitchell, Sebastian Thrun