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CHI
2010
ACM
15 years 9 months ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
RSCTC
1993
Springer
161views Fuzzy Logic» more  RSCTC 1993»
15 years 6 months ago
Quantifying Uncertainty of Knowledge Discovered From Databases
This paper focuses on the application of rough set constructs to inductive learning from a database. A design guideline is suggested, which provides users the option to choose app...
Yang Xiang, S. K. Michael Wong, Nick Cercone
ITICSE
2004
ACM
15 years 7 months ago
Self-efficacy and mental models in learning to program
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
109
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IUI
2005
ACM
15 years 8 months ago
TaskTracer: a desktop environment to support multi-tasking knowledge workers
This paper reports on TaskTracer — a software system being designed to help highly multitasking knowledge workers rapidly locate, discover, and reuse past processes they used to...
Anton N. Dragunov, Thomas G. Dietterich, Kevin Joh...
UMUAI
1998
157views more  UMUAI 1998»
15 years 2 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...