Sciweavers

1013 search results - page 80 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
113
Voted
ITS
1998
Springer
95views Multimedia» more  ITS 1998»
15 years 6 months ago
Using Induction to Generate Feedback in Simulation Based Discovery Learning Environments
This paper describes a method for learner modelling for use within simulation-based learning environments. The goal of the learner modelling system is to provide the learner with a...
Koen Veermans, Wouter R. van Joolingen
ICML
2006
IEEE
16 years 3 months ago
Learning the structure of Factored Markov Decision Processes in reinforcement learning problems
Recent decision-theoric planning algorithms are able to find optimal solutions in large problems, using Factored Markov Decision Processes (fmdps). However, these algorithms need ...
Thomas Degris, Olivier Sigaud, Pierre-Henri Wuille...
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
15 years 8 months ago
Learning Relational Navigation Policies
— Navigation is one of the fundamental tasks for a mobile robot. The majority of path planning approaches has been designed to entirely solve the given problem from scratch given...
Alexandru Cocora, Kristian Kersting, Christian Pla...
ERCIMDL
2005
Springer
139views Education» more  ERCIMDL 2005»
15 years 8 months ago
Finding Appropriate Learning Objects: An Empirical Evaluation
: The challenge of finding appropriate learning objects is one of the bottlenecks for end users in Learning Object Repositories (LORs). This paper investigates usability problems o...
Jehad Najjar, Joris Klerkx, Riina Vuorikari, Erik ...
116
Voted
CVPR
2000
IEEE
16 years 4 months ago
Order Parameters for Minimax Entropy Distributions: When Does High Level Knowledge Help?
Many problems in vision can be formulated as Bayesian inference. It is important to determine the accuracy of these inferences and how they depend on the problem domain. In recent...
Alan L. Yuille, James M. Coughlan, Song Chun Zhu, ...