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» General Game Learning Using Knowledge Transfer
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IIE
2006
121views more  IIE 2006»
15 years 2 months ago
High School Teachers' Course Designs and Their Professional Knowledge of Online Teaching
This paper deals with the process of expanding the virtual secondary education school network, aiming to provide daily basis, online teaching. The context of this research is the E...
Teemu Valtonen, Jari Kukkonen, Anu Wulff
IIE
2008
88views more  IIE 2008»
15 years 2 months ago
Development of Generative Learning Objects Using Feature Diagrams and Generative Techniques
Abstract. Learning Objects (LOs) play a key role for supporting eLearning. In general, however, the development of LOs remains a vague issue, because there is still no clearly defi...
Vytautas Stuikys, Robertas Damasevicius
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 8 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
GROUP
2007
ACM
15 years 6 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
ECIR
2009
Springer
15 years 7 days ago
Adapting Naive Bayes to Domain Adaptation for Sentiment Analysis
Abstract. In the community of sentiment analysis, supervised learning techniques have been shown to perform very well. When transferred to another domain, however, a supervised sen...
Songbo Tan, Xueqi Cheng, Yuefen Wang, Hongbo Xu