Sciweavers

1013 search results - page 88 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
IE
2007
15 years 4 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
AIIA
2005
Springer
15 years 8 months ago
A Semantic Kernel to Exploit Linguistic Knowledge
Abstract. Improving accuracy in Information Retrieval tasks via semantic information is a complex problem characterized by three main aspects: the document representation model, th...
Roberto Basili, Marco Cammisa, Alessandro Moschitt...
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 8 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
IJCAI
1989
15 years 3 months ago
Detecting and Correcting Errors of Omission After Explanation-Based Learning
In this paper, we address an issue that arises when the background knowledge used by explanationbased learning is incorrect. In particular, we consider the problems that can be ca...
Michael J. Pazzani
WEBDB
2010
Springer
172views Database» more  WEBDB 2010»
15 years 7 months ago
Find your Advisor: Robust Knowledge Gathering from the Web
We present a robust method for gathering relational facts from the Web, based on matching generalized patterns which are automatically learned from seed facts for relations of int...
Ndapandula Nakashole, Martin Theobald, Gerhard Wei...