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SIGGRAPH
1999
ACM
15 years 8 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 9 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
VRST
2004
ACM
15 years 9 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
ICRA
2002
IEEE
188views Robotics» more  ICRA 2002»
15 years 9 months ago
Hybrid Mobile Robot Localization using Switching State-Space Models
—This article describes a rigorous and complete framework for the simultaneous localization and map building problem for mobile robots: the symmetries and perturbations map (SPma...
Haris Baltzakis, Panos E. Trahanias
CVPR
2008
IEEE
16 years 6 months ago
Segmentation by transduction
This paper addresses the problem of segmenting an image into regions consistent with user-supplied seeds (e.g., a sparse set of broad brush strokes). We view this task as a statis...
Florent Ségonne, Jean Ponce, Jean-Yves Audi...