We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...
This paper describes a new flexible representation for the annotation of complex structures of metadata over heterogeneous data collections containing text and other types of medi...
In this work, a new learning paradigm called target selection is proposed, which can be used to test for associations between a single genetic variable and a multidimensional, qua...
Johannes Mohr, Sambu Seo, Imke Puis, Andreas Heinz...
Existing source location and recovery algorithms used in magnetoencephalographic imaging generally assume that the source activity at different brain locations is independent or t...