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» General Purpose Computation on Graphics Hardware
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FCCM
2004
IEEE
87views VLSI» more  FCCM 2004»
15 years 1 months ago
A Quantitative Comparison of Reconfigurable, Tiled, and Conventional Architectures on Bit-Level Computation
General purpose computing architectures are being called on to work on a more diverse application mix every day. This has been fueled by the need for reduced time to market and ec...
David Wentzlaff, Anant Agarwal
SIGGRAPH
1990
ACM
15 years 1 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
RT
1998
Springer
15 years 1 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
ISCAS
2007
IEEE
101views Hardware» more  ISCAS 2007»
15 years 3 months ago
Automated HDL Generation: Comparative Evaluation
— Reconfigurable computing (RC) systems, coupling general purpose processor with reconfigurable components, offer a lot of advantages. Nevertheless, currently a designer needs ...
Yana Yankova, Koen Bertels, Stamatis Vassiliadis, ...
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RT
2004
Springer
15 years 2 months ago
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
Shaun Nirenstein, Edwin H. Blake