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CGF
1998
116views more  CGF 1998»
14 years 9 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
ISCA
2011
IEEE
270views Hardware» more  ISCA 2011»
14 years 1 months ago
Sampling + DMR: practical and low-overhead permanent fault detection
With technology scaling, manufacture-time and in-field permanent faults are becoming a fundamental problem. Multi-core architectures with spares can tolerate them by detecting an...
Shuou Nomura, Matthew D. Sinclair, Chen-Han Ho, Ve...
PPOPP
2009
ACM
15 years 10 months ago
Efficient and scalable multiprocessor fair scheduling using distributed weighted round-robin
Fairness is an essential requirement of any operating system scheduler. Unfortunately, existing fair scheduling algorithms are either inaccurate or inefficient and non-scalable fo...
Tong Li, Dan P. Baumberger, Scott Hahn
KDD
1998
ACM
129views Data Mining» more  KDD 1998»
15 years 2 months ago
Data Reduction Based on Hyper Relations
Data reduction makes datasets smaller but preserves classication structures of interest. It is an important area of research in data mining and databases. In this paper we present...
Hui Wang, Ivo Düntsch, David A. Bell
COMPGEOM
2010
ACM
15 years 3 months ago
A dynamic data structure for approximate range searching
In this paper, we introduce a simple, randomized dynamic data structure for storing multidimensional point sets, called a quadtreap. This data structure is a randomized, balanced ...
David M. Mount, Eunhui Park