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IE
2007
15 years 8 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
FOAL
2008
ACM
15 years 8 months ago
Certificate translation for specification-preserving advices
Aspect Oriented Programming (AOP) has significant potential to separate functionality and cross-cutting concerns. In particular, AOP supports an incremental development process, i...
Gilles Barthe, César Kunz
INFOSCALE
2007
ACM
15 years 8 months ago
SDI: a swift tree structure for multi-dimensional data indexing in peer-to-peer networks
Efficient multi-dimensional data search has received much attention in centralized systems. However, its implementation in large-scale distributed systems is not a trivial job and...
Rong Zhang, Weining Qian, Minqi Zhou, Aoying Zhou
FPLAY
2008
15 years 8 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
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