In this paper, we propose a new quadrilateral remeshing method for manifolds of arbitrary genus that is at once general, flexible, and efficient. Our technique is based on the use...
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
We describe a method for multiresolution deformation of closed planar curves that keeps the enclosed area constant. We use a wavelet based multiresolution representation of the cu...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Process network problems can be formulated as Generalized Disjunctive Programs where a logicbased representation is used to deal with the discrete and continuous decisions. A new ...