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NETGAMES
2004
ACM
15 years 10 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PLDI
2004
ACM
15 years 10 months ago
Min-cut program decomposition for thread-level speculation
With billion-transistor chips on the horizon, single-chip multiprocessors (CMPs) are likely to become commodity components. Speculative CMPs use hardware to enforce dependence, al...
Troy A. Johnson, Rudolf Eigenmann, T. N. Vijaykuma...
PLDI
2004
ACM
15 years 10 months ago
Cloning-based context-sensitive pointer alias analysis using binary decision diagrams
This paper presents the first scalable context-sensitive, inclusionbased pointer alias analysis for Java programs. Our approach to context sensitivity is to create a clone of a m...
John Whaley, Monica S. Lam
PLDI
2004
ACM
15 years 10 months ago
Symbolic pointer analysis revisited
Pointer analysis is a critical problem in optimizing compiler, parallelizing compiler, software engineering and most recently, hardware synthesis. While recent efforts have sugges...
Jianwen Zhu, Silvian Calman
SIGECOM
2004
ACM
96views ECommerce» more  SIGECOM 2004»
15 years 10 months ago
A stochastic programming approach to scheduling in TAC SCM
In this paper, we combine two approaches to handling uncertainty: we use techniques for finding optimal solutions in the expected sense to solve combinatorial optimization proble...
Michael Benisch, Amy R. Greenwald, Victor Narodits...
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