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AAAI
2012
13 years 6 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ICIP
1995
IEEE
16 years 6 months ago
3D super-resolution using generalized sampling expansion
A 3D super-resolution algorithm is proposed below, based on a probabilistic interpretation of the ndimensional version of Papoulis' generalized sampling theorem. The algorith...
Hassan Shekarforoush, Marc Berthod, Josiane Zerubi...
ICPR
2000
IEEE
16 years 5 months ago
General Bias/Variance Decomposition with Target Independent Variance of Error Functions Derived from the Exponential Family of D
An important theoretical tool in machine learning is the bias/variance decomposition of the generalization error. It was introduced for the mean square error in [3]. The bias/vari...
Jakob Vogdrup Hansen, Tom Heskes
IUI
2009
ACM
16 years 1 months ago
Learning to generalize for complex selection tasks
Selection tasks are common in modern computer interfaces: we are often required to select a set of files, emails, data entries, and the like. File and data browsers have sorting a...
Alan Ritter, Sumit Basu
WWW
2010
ACM
15 years 11 months ago
Generalized distances between rankings
Spearman’s footrule and Kendall’s tau are two well established distances between rankings. They, however, fail to take into account concepts crucial to evaluating a result set...
Ravi Kumar, Sergei Vassilvitskii