In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
The Aero Repair and Overhaul industry is facing an increasing challenge of prediction and scheduling of engine overhauls to remain competitive in a complex business arena. An appr...
Armin Stranjak, Partha Sarathi Dutta, Mark Ebden, ...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
This demonstration illustrates the feasibility of harvesting data from a WSN by interested parties, either in the WSN coverage area or in a remote location. Embedded and mobile ag...
Richard Tynan, Conor Muldoon, Michael J. O'Grady, ...