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NETGAMES
2005
ACM
15 years 8 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PLDI
2005
ACM
15 years 8 months ago
Scalable statistical bug isolation
We present a statistical debugging algorithm that isolates bugs in programs containing multiple undiagnosed bugs. Earlier statistical algorithms that focus solely on identifying p...
Ben Liblit, Mayur Naik, Alice X. Zheng, Alexander ...
PLDI
2005
ACM
15 years 8 months ago
Jungloid mining: helping to navigate the API jungle
Reuse of existing code from class libraries and frameworks is often difficult because APIs are complex and the client code required to use the APIs can be hard to write. We obser...
David Mandelin, Lin Xu, Rastislav Bodík, Do...
PPOPP
2005
ACM
15 years 8 months ago
Exposing speculative thread parallelism in SPEC2000
As increasing the performance of single-threaded processors becomes increasingly difficult, consumer desktop processors are moving toward multi-core designs. One way to enhance th...
Manohar K. Prabhu, Kunle Olukotun
SIGCOMM
2005
ACM
15 years 8 months ago
On the predictability of large transfer TCP throughput
Predicting the throughput of large TCP transfers is important for a broad class of applications. This paper focuses on the design, empirical evaluation, and analysis of TCP throug...
Qi He, Constantinos Dovrolis, Mostafa H. Ammar
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