We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
We present a statistical debugging algorithm that isolates bugs in programs containing multiple undiagnosed bugs. Earlier statistical algorithms that focus solely on identifying p...
Ben Liblit, Mayur Naik, Alice X. Zheng, Alexander ...
Reuse of existing code from class libraries and frameworks is often difficult because APIs are complex and the client code required to use the APIs can be hard to write. We obser...
As increasing the performance of single-threaded processors becomes increasingly difficult, consumer desktop processors are moving toward multi-core designs. One way to enhance th...
Predicting the throughput of large TCP transfers is important for a broad class of applications. This paper focuses on the design, empirical evaluation, and analysis of TCP throug...