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CGF
2008
101views more  CGF 2008»
13 years 6 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
WSCG
2004
118views more  WSCG 2004»
13 years 7 months ago
Combining Geometrical and Mechanical Displacements for Suppressing Intersections in Cartographic Generalization
This paper describes a method for suppressing spatial conflicts in cartographic generalization of isobathymetric lines. These lines are modeled by parametric curves. For that purp...
Eric Guilbert, Eric Saux, Marc Daniel
GRAPHICSINTERFACE
1998
13 years 7 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
13 years 7 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
GRAPHICSINTERFACE
2004
13 years 7 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...