We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learningāwithout human interventionā...
We model security protocols as a game tree using concepts of game semantics. The model interprets protocol speciļ¬cations as strategies over a game tree that represents the type ...
Abstract. Behaviour trees provide the possibility of improving on existing Artiļ¬cial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
We consider a game-theoretical variant of the Steiner forest problem in which each player j, out of a set of k players, strives to connect his terminal pair (sj, tj) of vertices in...