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CG
2006
Springer
15 years 1 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
AAAI
2011
13 years 10 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionā...
Stephan Schiffel, Michael Thielscher
IEEEIAS
2007
IEEE
15 years 4 months ago
Modeling Security Protocols as Games
We model security protocols as a game tree using concepts of game semantics. The model interprets protocol specifications as strategies over a game tree that represents the type ...
Mohamed Saleh, Mourad Debbabi
EVOW
2010
Springer
15 years 5 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
SIAMCOMP
2008
104views more  SIAMCOMP 2008»
14 years 10 months ago
A Group-Strategyproof Cost Sharing Mechanism for the Steiner Forest Game
We consider a game-theoretical variant of the Steiner forest problem in which each player j, out of a set of k players, strives to connect his terminal pair (sj, tj) of vertices in...
Jochen Könemann, Stefano Leonardi, Guido Sch&...