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AIIDE
2008
15 years 13 days ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
ALENEX
2009
106views Algorithms» more  ALENEX 2009»
14 years 11 months ago
Drawing Binary Tanglegrams: An Experimental Evaluation
A tanglegram is a pair of trees whose leaf sets are in oneto-one correspondence; matching leaves are connected by inter-tree edges. In applications such as phylogenetics or hierar...
Martin Nöllenburg, Markus Völker, Alexan...
CP
2000
Springer
15 years 1 months ago
Expressiveness of Full First Order Constraints in the Algebra of Finite or Infinite Trees
We are interested in the expressiveness of constraints represented by general first order formulae, with equality as unique relation symbol and function symbols taken from an infi...
Alain Colmerauer, Thi-Bich-Hanh Dao
HUC
2009
Springer
15 years 2 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
SPAA
2010
ACM
15 years 2 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...