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FUIN
2010
97views more  FUIN 2010»
14 years 8 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant
GAMEON
2007
14 years 11 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
ICALT
2010
IEEE
14 years 11 months ago
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...
Ángel del Blanco, Javier Torrente, Pablo Mo...
103
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FSTTCS
2010
Springer
14 years 8 months ago
Generalized Mean-payoff and Energy Games
In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objectiv...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
COCO
1991
Springer
112views Algorithms» more  COCO 1991»
15 years 1 months ago
Randomized vs.Deterministic Decision Tree Complexity for Read-Once Boolean Functions
We consider the deterministic and the randomized decision tree complexities for Boolean functions, denoted DC(f) and RC(f), respectively. A major open problem is how small RC(f) ca...
Rafi Heiman, Avi Wigderson