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CSL
2001
Springer
15 years 4 months ago
The Anatomy of Innocence
We reveal a symmetric structure in the ho/n games model of innocent strategies, introducing rigid strategies, a concept dual to bracketed strategies. We prove a direct definabilit...
Vincent Danos, Russell Harmer
CG
2006
Springer
15 years 1 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White
ILC
2007
Springer
15 years 6 months ago
A Playful Glance at Hierarchical Questions for Two-Way Alternating Automata
Two-way alternating automata were introduced by Vardi in order to study the satisfiability problem for the modal µ-calculus extended with backwards modalities. In this paper, we ...
Jacques Duparc, Alessandro Facchini
FDG
2009
ACM
15 years 6 months ago
Characterizing and understanding game reviews
Game reviews are one of the primary forms of videogame journalism and are also one of the prevalent forms of discourse about games. How can we characterize them and better underst...
José Pablo Zagal, Amanda Ladd, Terris Johns...
FPLAY
2008
15 years 1 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal