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CDC
2010
IEEE
163views Control Systems» more  CDC 2010»
14 years 5 months ago
A projection framework for near-potential games
Potential games are a special class of games that admit tractable static and dynamic analysis. Intuitively, games that are "close" to a potential game should enjoy somewh...
Ozan Candogan, Asuman E. Ozdaglar, Pablo A. Parril...
SIAMDM
2010
131views more  SIAMDM 2010»
14 years 4 months ago
On Optimal Strategies for a Hat Game on Graphs
The following problem was introduced by Marcin Krzywkowski as a generalization of a problem of Todd Ebert. After initially coordinating a strategy, n players each occupy a differe...
Uriel Feige
SEAL
1998
Springer
15 years 2 months ago
Using Genetic Algorithms to Simulate the Evolution of an Oligopoly Game
Abstract. This paper extends the N-person IPD game into a more interesting game in economics, namely, the oligopoly game. Due to its market share dynamics, the oligopoly game is mo...
Shu-Heng Chen, Chih-Chi Ni
TARK
2007
Springer
15 years 4 months ago
Generalized solution concepts in games with possibly unaware players
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work [Halpern and Rˆego 2006], w...
Leandro Chaves Rêgo, Joseph Y. Halpern
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
15 years 4 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong