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MOBIHOC
2012
ACM
13 years 18 days ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
DEXA
2005
Springer
111views Database» more  DEXA 2005»
15 years 3 days ago
On the General Signature Trees
The signature file method is a popular indexing technique used in information retrieval and databases. It excels in efficient index maintenance and lower space overhead. Different ...
Yangjun Chen
ATAL
2010
Springer
14 years 11 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
LICS
2005
IEEE
15 years 3 months ago
Ludics Nets, a game Model of Concurrent Interaction
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...
Claudia Faggian, François Maurel
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 5 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...