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AAAI
2012
13 years 16 days ago
Computing the Nucleolus of Matching, Cover and Clique Games
In cooperative games, a key question is to find a division of payoffs to coalition members in a fair manner. Nucleolus is one of such solution concepts that provides a stable sol...
Ning Chen, Pinyan Lu, Hongyang Zhang
KDD
1995
ACM
106views Data Mining» more  KDD 1995»
15 years 1 months ago
Structured and Unstructured Induction with EDAGs
One objective of knowledge acquisition using inductive modeling has been the development of correct and effectively computable descriptions that can also be assimilated and used b...
Brian R. Gaines
CORR
2010
Springer
149views Education» more  CORR 2010»
14 years 10 months ago
Pebbling and Branching Programs Solving the Tree Evaluation Problem
We study restricted computation models related to the tree evaluation problem. The TEP was introduced in earlier work as a simple candidate for the (very) long term goal of separa...
Dustin Wehr
76
Voted
FPLAY
2008
14 years 11 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
92
Voted
ICAISC
2010
Springer
14 years 12 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk